The next major expansion for Diablo 4 is bringing one of the most significant endgame overhauls the franchise has ever seen. This guide breaks down everything we currently know - including how Echoing Hatred works, what War Plans are, how meta progression functions, and why this update could redefine Diablo 4's long-term replayability.
Echoing Hatred: Diablo 4's Infinite Horde Mode
Let's start with the newest piece of endgame content: Echoing Hatred.
Echoing Hatred is essentially an infinite horde mode. Players enter a large arena where waves of enemies continuously spawn. The longer you survive - and the faster you kill - the higher the tier you reach and the more loot you earn.
How to Enter Echoing Hatred
Access to Echoing Hatred requires a very rare entry ticket that can drop from virtually any activity in the game. Because entry is gated behind a rare consumable, this mode is expected to be heavily reward-focused.
How Echoing Hatred Works
Once inside, players fight waves of randomized enemies in a large room surrounded by pylons or shrines. Key mechanics include:
·Endless enemy waves
·Randomized bosses (sometimes multiple at once)
·A failure bar that fills if too many enemies remain alive
·Increasing difficulty tiers as you progress
It's not just about survival - it's about damage output and efficiency. If you can't clear fast enough, you'll fail even if you're still alive.
Difficulty Scaling
·Footage shows players progressing through:
·Normal
·Penitent
·Expert
·Torment tiers (up to Torment 5 inside the mode)
Important clarification: this does not confirm new global Torment tiers across the entire game. Echoing Hatred appears to operate on its own internal scaling system.
The deeper you push, the more demanding builds become - encouraging optimization, min-maxing, and targeted farming of powerful Diablo 4 Items.
Echoing Hatred Rewards
At the end of a run, players receive:
·Legendaries
·Tier-based loot
·"Goblin's Plunder" bags tied to boss kills
Run stats including:
·Tier reached
·Monsters killed
·Bosses killed
For example, a Tier 50 run showed 749 monsters killed and 7 bosses defeated - and the player received 7 Goblin's Plunder caches. This suggests that the boss's kill significantly increases rewards.
For players focused on endgame efficiency, this mode becomes both a testing ground and a gold-generating opportunity. Efficient farming here could dramatically impact the in-game economy - increasing demand for optimized gear and even driving interest from players looking to buy Diablo 4 gold to accelerate build progression.
War Plans: The New Meta Progression System
While Echoing Hatred is exciting, the true game-changer is the War Plan system. Players select five endgame activities and complete them to progress through ranks.
Each completed War Plan:
·Grants rewards
·Increases War Plan rank
·Improves future rewards
·Potentially increases difficulty
The UI resembles a branching-path system in which you choose between activities to earn different bonuses.
War Plan Scaling and Reset
War Plans include:
·A rank progression system (shown up to Rank 10)
·Improved rewards for completing multiple plans
·The ability to reset and create a new plan
The reset option strongly implies that difficulty increases alongside rewards. If it becomes too difficult, players can reset and start fresh.
Endgame Skill Trees: Customizing Every Activity
In addition to War Plans, every major endgame system (except Echoing Hatred) now has its own dedicated skill tree.
These include:
·The Pit
·Lair Bosses
·Helltides
·Whispers
·Undercity
·Nightmare Dungeons
·Infernal Hordes
Each time you complete an activity through War Plans, you earn activity experience. Once enough is earned, you gain a skill point for that activity's tree.
Limited Skill Points, Meaningful Choices
Players can earn only about 7 skill points per tree, while most trees have 11-17 possible upgrades.
This means you cannot unlock everything. You must specialize.
What Do These Skill Trees Do?
The upgrades go far beyond simple reward buffs. They can:
·Modify loot tables
·Increase enemy density
·Add affixes and difficulty
·Remove certain rewards to amplify others
·Inject other content into the activity
This dramatically shifts the farming purpose of that activity.
Cross-Content Integration: The Real Innovation
Some upgrades allow content to bleed into other activities.
For example:
·Lair Bosses like Beast in Ice can ambush players inside Nightmare Dungeons.
·Astaroth may now appear outside his current escalation-only system.
·Killing these surprise bosses can drop unique items tied to their loot pools.
This effectively merges endgame systems, allowing players to stack mechanics into their favorite activity.
Seasonal Content Returns Through Skill Trees
Developers have confirmed that previous seasonal mechanics can return via these skill trees.
This means players can:
·Add old seasonal mechanics
·Increase content density
·Customize reward types
·Create extremely "juiced" versions of their preferred activity
Why This Changes Diablo 4 Endgame Forever
Previously, Diablo 4's endgame systems existed somewhat separately. Now, with:
·Infinite scaling content (Echoing Hatred)
·Customizable activity playlists (War Plans)
·Deep meta progression (Skill Trees)
·Cross-content injections
·Seasonal mechanic integration
The endgame becomes modular and player-driven.
Final Thoughts
The combination of Echoing Hatred and the War Plan skill tree system represents the most ambitious overhaul to Diablo 4's endgame to date.