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Dune Awakening

Dune: Awakening Landsraad Guide

Jul-14-2025 PST

In Dune: Awakening, survival on Arrakis is more than just battling sandworms, collecting spice, and braving radiation storms — it's also about power, politics, and long-term faction strategy. As players push toward the endgame, they'll discover that real influence comes not just from weapons and gear, but through a complex political system known as the Landsraad.

 

If you've been wondering how to get involved in this political layer of Dune: Awakening, what the benefits are, and how you can help your guild rise to dominance, this in-depth guide will walk you through everything you need to know.

 

What Is the Landsraad in Dune: Awakening?

 

The Landsraad in Dune: Awakening is a player-influenced political system that mirrors the inter-House rivalries of the Dune universe. It is designed to give large guilds aligned with either House Atreides or House Harkonnen a way to engage in competitive, cooperative, and strategic gameplay with massive, server-wide consequences.

 

Every week, the Landsraad becomes the center of attention as aligned guilds race to complete objectives tied to Lesser Houses, each of which is associated with a specific task. These range from killing enemy troops and controlling zones to delivering large quantities of refined materials.

 

How Do You Participate in the Landsraad?

 

1. Join a Guild Aligned With a Great House

 

To even participate in the Landsraad system, you must be a member of a guild aligned with one of the two Great Houses — Atreides or Harkonnen. These Houses are not just cosmetic preferences; they determine your political allegiance and your access to the Landsraad Board.

 

Once you're part of a guild aligned with a faction, your actions will contribute to that faction's standings within the weekly Landsraad cycle.

 

2. Access the Landsraad Board

 

The Landsraad Board is your interface to the political game. It shows all the Lesser Houses currently available for influence, each with a set of objectives that players must complete to earn favor and eventually “claim” that House.

 

Each Lesser House offers tasks in various categories:

 

· Combat-focused objectives, like killing rival faction troops (e.g., House Maros).

· Resource delivery tasks, such as bringing in thousands of Aluminum Ingots (e.g., House Taligari).

· Territory control and zone defense, where time spent holding an area also earns points.

 

Strategy Tip: PvE Is a Solo-Friendly Entry Point

 

One of the smart aspects of the Landsraad is that many objectives do not require PvP. While PvP certainly exists in the game — especially in contested regions and the Deep Desert — most Lesser House goals can be completed entirely in PvE zones. That means even less PvP-inclined guilds or players can still participate meaningfully in the political endgame.

 

If your guild isn't filled with top-tier PvPers, focusing on resource-based or PvE objectives is a great way to stay competitive.

 

How Do You Win the Landsraad?

 

To “win” the Landsraad each week, a faction (Atreides or Harkonnen) must claim more Lesser Houses than their rival by the time the weekly timer expires.

 

How Does a Faction Claim a Lesser House?

 

Each Lesser House has a point threshold that must be met. Guilds can contribute towards these thresholds by completing the required tasks. The first faction to reach the goal gets to claim that Lesser House. From that point on, other guilds can no longer contribute toward that House's objectives.

 

For example:

 

· House Maros may require you to kill Atreides troops and hold a control point for extra points.

· House Taligari might need you to gather and deliver 70,000 Aluminum Ingots.

 

Whichever faction completes the task first earns the right to that House, contributing toward the overall total needed to win the cycle.

 

Why Should Your Guild Care About the Landsraad?

 

The rewards for winning the Landsraad are both individual and faction-wide.

 

Individual Rewards – Personal Contributions

 

Even if your guild doesn't win the overall cycle, contributing to a Lesser House can still grant you some very nice personal rewards. These are tied to how many points you contribute, and can include:

 

· Syndicate Boots (3,500 points for House Maros)

· Stillsuit Armor Swatch (14,000 points for House Maros)

· Cosmetics, rare crafting materials, or currency bonuses

 

So yes, even non-dominant guilds or solo players inside a larger guild can walk away with loot for their efforts.

 

Faction-Wide Rewards – Decree Voting

 

Now here's where things get political.

 

Once a faction has won the Landsraad cycle for the week, the top five guilds in that faction — based on how many points they've earned — get to vote on one of three decrees that will apply to the entire faction until the next reset (every Tuesday).

 

The Decrees Are:

 

1. Scholarly Collaboration: +50% XP gain

2. In Honor of the Fallen: +33% melee weapon damage

3. Exclusive Weapons Import Rights: Grants access to unique Landsraad weapons

 

The decree with the most votes is enacted, affecting all players in the winning faction across the entire server for a full week.

 

Meta Strategy and Decree Trends

 

Right now, most guilds tend to vote for Exclusive Weapons Import Rights, as the Landsraad-exclusive weapons are some of the most powerful and unique tools in the game.

 

However, as the PvP meta evolves, we may see a shift. The melee weapon damage boost (+33%) might become the go-to decree for PvP-centric guilds once melee combat gains additional tuning. Likewise, XP boosts may appeal more to growing factions or newer servers.

 

The decree system encourages long-term planning — savvy guilds may align themselves around the kinds of benefits they want to unlock, and even shift their contribution strategy week to week depending on what reward they value most.

 

What Happens to the Losing Faction?

 

Unfortunately for the losing faction, there's no decree and no faction-wide bonuses that week. However, all personal rewards tied to Lesser House contributions are still valid. So, even if your side doesn't win, it's not a total loss — you still walk away with something for your time.

 

Recap: Key Mechanics of the Landsraad System

 

Let's break everything down into a simple summary:

 

Feature Explanation

 

Eligibility Must be in a guild aligned with House Atreides or House Harkonnen

Objectives Assigned by Lesser Houses — can include PvE, PvP, and resource gathering

Claiming Houses First faction to complete a Lesser House's goal claims it

Winning the Cycle Faction with most Lesser Houses claimed when the timer ends wins

Top Guilds Voting Top 5 contributing guilds vote on one of 3 decrees

Decree Effects XP boost, melee damage boost, or exclusive weapons for all faction members

Reset Cycle Every Tuesday

Individual Rewards Based on personal contribution to each Lesser House

 

The Future of Landsraad Politics

 

The Landsraad system is already a powerful endgame pillar in Dune: Awakening, but as Funcom rolls out additional updates, balance passes, and meta changes, it's likely that new decrees, Lesser Houses, and strategic dimensions will be added.

 

Guilds may form alliances, betray one another, or split factions as the struggle for control over Arrakis' political landscape deepens. With sandbox PvP and MMO dynamics at its core, the Landsraad has the potential to become a truly player-driven game of thrones — Dune-style.

 

Final Thoughts

 

The Landsraad is one of Dune: Awakening's most unique systems, blending traditional MMO gameplay with Dune's iconic political intrigue. Whether you're gathering Dune Awakening Solari resources, locking down control points, or casting your guild's vote on critical decrees, your actions have consequences that ripple across the entire server.